API¶
Through out this documentation the work unit is used to refer to the current type you are look at. When you import dicehancis you get the following imported
- dicechanics.d(inpt, **kwards)¶
Function that creates a die from various input types Currently takes int, str, Iterable, Die which it copies, and a dict
- dicechanics.z(inpt, **kwards)¶
Function that creates a z-die from various input types
A z-die is a die which starts from 0. So a z9 is a die going from [0..9]
- Parameters:
inpt (int) – the input for the function
- Returns:
out – The die created from the input
- Return type:
- dicechanics.pool(inpt)¶
Creates a pool from a list of number and/or dice.
- Parameters:
inpt (list) – list of numbers or dice
- Returns:
out – The pool containing the elements of the input
- Return type:
- dicechanics.d4¶
A 4 sided die
- dicechanics.d6¶
A 6 sided die
- dicechanics.d8¶
A 8 sided die
- dicechanics.d10¶
A 10 sided die
- dicechanics.d12¶
A 12 sided die
- dicechanics.d20¶
A 20 sided die
- dicechanics.d100¶
A 100 sided die
- dicechanics.z9¶
A 10 sided die with values [0..9]
- class dicechanics.Die¶
The class that represents a statistical presentation of a die.
- __add__(rhs)¶
Return self + value
- __call__(mapping)¶
Used to wrap the unit in as decorator. It used the map function.
- Parameters:
func – The function to wrap.
- Returns:
out – A function that returns a unit of the mapped function
- Return type:
callable
- __eq__(rhs)¶
Return self == value
- __ge__(rhs)¶
Return self => value
- __gt__(rhs)¶
Return self > value
- __init__(data=None, /, **kwargs)¶
Initializes the unit, its recommended to use
d()
interface.- Parameters:
data (dict) – A dict as input
- __lt__(rhs)¶
Return self < value
- __matmul__(rhs)¶
Return self @ rhs
- __mul__(rhs)¶
Return value * self
- __ne__(rhs)¶
Return self != value
- __neg__()¶
Return -self
- __radd__(lhs)¶
Return value + self
- __rmatmul__(lhs)¶
Return lhs @ self
- __rmul__(lhs)¶
Return self / value
- __rsub__(lhs)¶
Return value - self
- __sub__(rhs)¶
Return self - value
- __truediv__(rhs)¶
Return self / value
- clear()¶
clears the unit.
functions like dict.clear()
- copy()¶
Function that creates a copy of the unit
- Returns:
out – The copy
- Return type:
type(self)
- count(*targets)¶
Function that counts the given number of outcomes, results in a binary unit
- Parameters:
count (args) – The faces we want to count
- Returns:
out – The unit representing the operation
- Return type:
type(self)
- explode(*exploder, depth=1)¶
Function that explodes the units outcomes.
- Parameters:
*exploder – The numbers that need to be rerolled
depth (int) – How many times do we reroll
- Returns:
out – A unit representing the operation
- Return type:
type(self)
- extend(iterable, /)¶
Extends the underlying dict.
functions like dict.extend
- fold_over(rhs, /, into=None)¶
Function that folds values over @rhs and puts them into @into
- Parameters:
rhs (object) – The object we compare in relation to
into (object) – Where we store the evaluated numbers
- Returns:
out – The new unit that with the values folded into @into
- Return type:
type(self)
- fold_under(rhs, /, into=None)¶
Function that folds values under @rhs and puts them into @into
- Parameters:
rhs (object) – The object we compare in relation to
into (object) – Where we store the evaluated numbers
- Returns:
out – The new unit that with the values folded into @into
- Return type:
type(self)
- implode(*imploder, depth=1)¶
Function that implodes the unit outcomes.
- Parameters:
*imploder – The numbers that need to be rerolled
depth (int) – How many times do we reroll
- Returns:
out – A unit representing the operation
- Return type:
type(self)
- items()¶
returns an iterator for (keys, items) for the underlying dict.
functions like dict.items()
- keys()¶
returns an iterator for (key) for the underlying dict.
functions like dict.items()
- map(mapping)¶
Maps a function onto the die
- Parameters:
func (Callable) – The function to be mapped
- Returns:
out – The die with the results of the mapping
- Return type:
type(self)
- pop(index=-1, /)¶
pops the value for the given index
Functions like a dict.pop
- popitem()¶
pops the set of (key, item)
Functions like a dict.popitem
- reroll(*redo, depth=1)¶
Function that rerolls on a given set of values
- Parameters:
*redo – Faces to reroll
depth (int | str) – the number of rerolls allowed. “Inf” as a string for an infinite amount of times
Returns
out (Die) – A die that represents the rerolled probabilities
-------
- simplify()¶
Function that simplifies the counts of the unit outcomes.
- sort()¶
Function that sorts a the unit outcomes
- update(other=None, **kwargs)¶
updates the underlying dict.
functions like dict.update
- values() an object providing a view on D's values ¶
- property c¶
Returns the count list of the unit.
- Returns:
out – The number pr face of the unit.
- Return type:
list
- property cdf¶
Returns the cumulative probability of the die
- Returns:
out – The cumulative probability for the outcomes.
- Return type:
List
- property counts¶
Returns the count list of the unit.
- Returns:
out – The number pr face of the unit.
- Return type:
list
- property f¶
Mirror for self.outcomes, that translates outcomes to faces
- property faces¶
Mirror for self.outcomes, that translates outcomes to faces
- property max¶
Returns the maximum face of the unit.
- Parameters:
out (float) – The maximum face of the unit.
- property mean¶
Returns the mean of the unit
- Returns:
out – The mean of the unit.
- Return type:
Number
- property min¶
Returns the minimum faces of the unit
- Parameters:
out (Number | None) – The minimum face of the unit
- property o¶
Returns the outcomes of the unit
- Returns:
out – The outcomes of the unit.
- Return type:
list
- property outcomes¶
Returns the outcomes of the unit
- Returns:
out – The outcomes of the unit.
- Return type:
list
- property p¶
Returns the probability for the outcomes
- Returns:
out – The probability of the outcomes.
- Return type:
List
- property probability¶
Returns the probability for the outcomes
- Returns:
out – The probability of the outcomes.
- Return type:
List
- property std¶
Returns the standard deviation of the unit
- Returns:
out – The standard deviations of the unit.
- Return type:
Number
- property variance¶
Returns the variance of the unit
- Returns:
out – The variance of the unit.
- Return type:
Number
- class dicechanics.Pool¶
Class that represents a pool of dice.
- __init__(dice)¶
Initializes the pool.It is recommend to use
pool()
interface.- Parameters:
dice (list)
- perform(func)¶
Function that applies a given function to the elements in the pool. The function must have the form f(x, y) -> z, and its operation must be linear, ie. the order in which the values are calculated doesn’t matter.
- Parameters:
func (Callable) – Function with the form f(x, y) -> z. It must apply a linear operation
- Return type:
- copy()¶
Function that creates a copy of the pool
- Returns:
out – A copy of the current pool
- Return type:
- __getitem__(idx)¶
Get in this function defines which faces in sorted outcomes of rolling the back needs to be selected and operated on in the perform method
- Parameters:
idx (list | slice)
- Returns:
out – A pool copy with which die to keep set
- Return type:
pool
- __call__(func)¶
A wrapper for perform, allows the pool to be used as a decorator
- __add__(rhs)¶
Return self + value